MegaRandom
504202047Analyzed1v1 RM
·
26d ago on Sep 4, 2026·
44m 22s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
age Walter
74 units ordered
Throwing Axeman21
Long Swordsman15
Scout Cavalry12
Man-at-Arms8
Knight7
Fire Ship6
Monk2
Fire Galley2
Transport Ship1
First military 17:38 — Transport Ship
tarepo
36 units ordered
Knight20
Man-at-Arms6
Long Swordsman5
Transport Ship2
Pikeman2
Monk1
First military 11:09 — Transport Ship
Counter units
Each army’s main units and the units that get bonus damage against them — “+15” means 15 extra damage per hit.
age Walter’s army
and what beats it
beaten by
Hand Cannoneer
+10
Scorpion
+1
beaten by
Hand Cannoneer
+10
Scorpion
+1
beaten by
Spearman
+15
Camel Rider
+9
tarepo’s army
and what beats it
beaten by
Spearman
+15
Camel Rider
+9
beaten by
Hand Cannoneer
+10
Scorpion
+1
beaten by
Hand Cannoneer
+10
Scorpion
+1