MegaRandom
504202047Analyzed1v1 RM
·
27d ago on Sep 4, 2026·
44m 22s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
tarepo's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 66,972 analysed 1v1 players on MegaRandom.
age Walter
D
Feudal Age
12:23
vs 10:58
btm 21%
Castle Age
29:55
vs 20:31
btm 3%
Imperial Age
—
vs 37:37
btm 0%
eAPM
30
vs 30
top 50%
First military
16:52
vs 12:50
btm 22%
▼
Slow Feudal Age at 12:23 — slower than 79% of analysed players on MegaRandom
▼
Slow Castle Age at 29:55 — slower than 97% of analysed players on MegaRandom
▼
Loom never researched — one lost villager costs more
▼
Town centers idle 8:00 of the first 29:55 — keep villagers queued
tarepo
C
Feudal Age
12:22
vs 10:58
btm 21%
Castle Age
19:40
vs 20:31
top 42%
Imperial Age
43:11
vs 37:37
btm 18%
eAPM
22
vs 30
btm 30%
First military
10:23
vs 12:50
top 21%
▼
Slow Feudal Age at 12:22 — slower than 79% of analysed players on MegaRandom
▼
Slow Imperial Age at 43:11 — slower than 82% of analysed players on MegaRandom
▲
Town centers almost never idle — 1s across the first 19:40