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Coastal Forest

510493717Analyzed
4v4 RM · 15h ago on Oct 1, 2026· 44m 40s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Maya · China
1371
+14
🇨🇳 Magyars · China
1369
+14
🇨🇳 Mongols · China
1357
+14
🇦🇷 Koreans · Argentina
1314
+16
🇰🇷 Inca · South Korea
1365
-16
🇦🇺 Britons · Australia
1360
-16
🇹🇼 Varangians · Taiwan
1304
-14
🇨🇳 Japanese · China
1264
-12
Player eAPM Actions Feudal Castle Imperial Opening
48 2,139 9:59 22:05 42:51 ⛏ Fish Boom FC
41 1,835 9:42 21:04 41:09 ⚔ Scout Rush
32 1,413 10:23 23:19 — ⚔ Champi Rush
31 1,400 10:03 25:00 37:03 ⚔ Archer Rush
28 1,246 12:03 17:02 34:03 ⛏ Fish Boom FC
26 1,181 10:40 15:26 29:35 ⛏ Fish Boom FC
23 1,007 9:49 28:13 — ⚔ Archers into Fish Boom
14 616 10:41 21:09 35:37

Resources

Player Food Wood Gold Stone Spent Collected
19,675 21,748 11,090 4,975 57,488 66,523
12,900 21,660 9,540 2,300 46,400 58,863
13,425 15,185 8,800 700 38,110 43,757
10,525 18,989 8,075 200 37,789 40,838
19,540 9,249 7,850 850 37,489 41,903
8,910 6,998 1,835 2,695 20,438 24,575
11,445 6,370 2,245 200 20,260 22,332
5,375 6,930 3,075 200 15,580 18,043
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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