AoeStats
← Tarklow

Arena

510406324Analyzed
2v2 RM · 1d ago on Sep 30, 2026· 22m 34s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Bohemians · United Kingdom
717
+15
🇬🇧 Bohemians · United Kingdom
713
+16
🇸🇰 Saxons · Slovakia
743
-17
🇪🇸 Inca · Spain
668
-14
Player eAPM Actions Feudal Castle Imperial Opening
17 377 13:18 22:23 — ⛏ Fast Castle
13 294 11:54 15:52 — ⛏ Fast Castle
12 260 12:00 15:39 — ⛏ Fast Castle
8 177 15:57 20:39 — ⚔ FC into Champis

Resources

Player Food Wood Gold Stone Spent Collected
3,200 2,495 1,180 650 7,525 7,989
4,315 2,125 410 650 7,500 9,759
2,875 2,945 760 650 7,230 8,720
3,375 2,290 200 0 5,865 7,539
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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