AoeStats
← Tarklow

Arabia

510389995Analyzed
2v2 RM · 16h ago on Sep 30, 2026· 63m 13s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Bengalis · United Kingdom
817
+16
🇬🇧 Magyars · United Kingdom
794
+16
🇺🇸 Ethiopians · United States
839
-17
🇸🇰 Saxons · Slovakia
774
-15
Player eAPM Actions Feudal Castle Imperial Opening
21 1,339 10:57 27:45 53:02 ⚔ Towers FC
17 1,064 10:46 16:29 55:03 ⛏ Fast Castle
12 769 11:15 26:28 61:33 ⚔ Scout Rush
10 661 11:15 16:17 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,080 10,685 9,385 330 33,480 36,449
8,135 9,815 6,915 1,500 26,365 29,530
8,140 9,455 4,355 3,345 25,295 25,434
5,150 2,240 1,325 2,725 11,440 11,915
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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