AoeStats
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Fortress

509958698Analyzed
2v2 RM · 2d ago on Sep 28, 2026· 73m 2s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇰 Saxons · Slovakia
761
+13
🇪🇸 Britons · Spain
735
+14
🇵🇦 Italians · Panama
762
-15
🇺🇸 Jurchens · United States
643
-12
Player eAPM Actions Feudal Castle Imperial Opening
22 1,641 9:02 15:12 29:48 ⛏ Fast Castle
21 1,515 6:08 15:37 47:28 ⛏ Fast Castle
18 1,301 8:03 18:35 35:39 ⚔ M@A FC into Archers
8 591 8:42 15:58 34:52 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,240 7,720 24,540 2,700 70,200 73,452
21,640 16,780 17,585 1,845 57,850 62,029
17,185 20,404 9,855 3,195 50,639 60,404
14,635 18,410 14,630 2,280 49,955 57,272
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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