AoeStats
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Fortress

510198291Analyzed
3v3 RM · 4d ago on Sep 29, 2026· 41m 3s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Jurchens · United Kingdom
1199
+11
🇬🇧 Saxons · United Kingdom
1188
+11
🇰🇿 Saxons · Kazakhstan
1147
+13
🇳🇿 Japanese · New Zealand
1148
-15
🇨🇴 Vikings · Colombia
1056
-11
🇨🇴 Goths · Colombia
1022
-9
Player eAPM Actions Feudal Castle Imperial Opening
30 1,213 8:46 12:53 29:11 ⛏ Fast Castle
30 1,228 8:27 12:38 33:16 ⛏ Fast Castle
30 1,237 10:01 15:26 30:21 ⛏ Fast Castle
27 1,129 8:06 11:29 24:41 ⛏ Fast Castle
25 1,017 8:30 13:19 32:06 ⛏ Fast Castle
22 918 7:20 13:05 30:49 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,350 12,170 12,155 690 45,365 58,928
18,135 13,875 9,100 3,880 44,990 46,093
15,995 10,005 6,150 1,505 33,655 40,465
15,945 8,160 9,035 200 33,340 40,381
10,910 13,290 7,865 1,095 33,160 38,186
13,155 10,305 8,055 1,585 33,100 38,961
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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