AoeStats
← Michal Petr

Arena

509667389Analyzed
2v2 RM · 6d ago on Sep 27, 2026· 64m 23s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Bohemians · United States
1005
+15
🇺🇸 Varangians · United States
1003
+16
🇨🇿 Burgundians · Czechia
994
-15
🇨🇿 Khmer · Czechia
994
-16
Player eAPM Actions Feudal Castle Imperial Opening
31 1,966 11:25 17:52 38:21 ⛏ Fast Castle
31 1,965 11:30 15:12 31:13 ⛏ Fast Castle
19 1,252 10:58 14:54 27:56 ⛏ Fast Castle
16 1,011 11:42 16:20 31:25 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,700 35,430 17,580 4,300 88,010 90,929
35,620 24,555 19,970 1,700 81,845 108,098
26,270 21,090 10,785 2,245 60,390 65,236
20,280 9,735 15,105 2,110 47,230 51,539
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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