AoeStats
← 琼楼玉宇 倒了阵型

MegaRandom

510697227Analyzed
3v3 RM · 2d ago on Oct 2, 2026· 39m 59s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Franks · Germany
849
+18
🇵🇪 Danes · Peru
821
+19
🇫🇷 Huns · France
771
+20
923
-21
🇺🇸 Mongols · United States
916
-20
🇮🇳 Cumans · India
815
-16
Player eAPM Actions Feudal Castle Imperial Opening
39 1,553 15:55 23:13 36:41
23 911 14:19 18:43 24:07 ◆ FC into Fast Imp
21 844 11:29 21:08 32:40 ⚔ Scout Rush
19 743 10:52 23:46 — ⚔ Scout Rush
18 708 11:24 17:44 27:52
17 697 12:50 22:25 36:50 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
20,925 7,500 14,145 3,900 46,470 48,580
19,395 11,890 7,810 2,700 41,795 45,244
16,105 14,335 4,370 1,505 36,315 44,791
14,250 7,930 5,260 3,775 31,215 37,678
12,050 8,877 4,375 2,300 27,602 34,810
9,165 5,860 2,635 2,450 20,110 21,257
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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