AoeStats
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African Clearing

510586317Analyzed
4v4 RM · 15h ago on Oct 1, 2026· 54m 56s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Koreans · United States
1138
+16
🇫🇷 Inca · France
1134
+16
🇧🇷 Franks · Brazil
1125
+17
🇬🇹 Shu · Guatemala
1110
+17
🇨🇭 Berbers · Switzerland
1164
-17
🇨🇭 Franks · Switzerland
1146
-17
🇨🇭 Huns · Switzerland
1131
-16
🇨🇭 Danes · Switzerland
1125
-16
Player eAPM Actions Feudal Castle Imperial Opening
50 2,728 14:21 18:30 40:35 ⛏ Fast Castle
42 2,286 15:28 19:50 44:15 ⛏ Fish Boom FC
36 1,986 14:53 22:45 36:55 ⚔ Archer Rush
35 1,910 14:50 19:23 38:56 ⛏ Fast Castle
33 1,798 12:57 22:57 40:11 ⚔ Scout Rush
33 1,786 15:27 19:38 40:32 ⛏ Fast Castle
27 1,470 14:32 24:24 40:23 ⚔ Champis into Skirms
15 845 14:12 28:02 — ⚔ Archers into Skirms into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
15,500 23,060 19,115 3,550 61,225 72,891
24,875 10,167 13,970 3,030 52,042 61,131
23,135 9,080 17,875 1,775 51,865 55,474
15,350 22,572 10,770 2,950 51,642 70,814
20,670 15,940 9,160 950 46,720 54,462
20,805 16,851 3,700 2,675 44,031 48,317
12,600 14,370 12,905 1,505 41,380 52,053
10,710 6,916 1,925 625 20,176 20,995
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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