AoeStats
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Arabia

508931398Analyzed
3v3 RM · 8d ago on Sep 24, 2026· 77m 50s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Persians · Switzerland
1117
+14
🇨🇭 Danes · Switzerland
1111
+14
🇨🇭 Franks · Switzerland
1102
+15
🇨🇿 Ethiopians · Czechia
1109
-16
🇺🇸 Franks · United States
1059
-14
🇪🇪 Inca · Estonia
1047
-13
Player eAPM Actions Feudal Castle Imperial Opening
52 4,063 9:59 21:20 38:40 ⚔ Scout Rush
39 2,998 12:09 16:37 41:05 ⛏ Fast Castle
29 2,261 9:30 23:05 41:40
27 2,071 11:42 25:51 42:00 ⚔ Scout Rush
22 1,741 10:29 21:12 36:53 ⚔ Archer Rush
15 1,204 12:20 24:38 41:24 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
48,640 13,827 26,995 2,250 91,712 114,722
36,895 21,230 20,910 5,695 84,730 86,487
32,175 28,284 14,975 5,010 80,444 91,582
24,760 26,143 20,510 2,800 74,213 79,450
26,945 15,591 9,130 2,290 53,956 58,697
18,810 21,451 6,890 1,450 48,601 53,570
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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