AoeStats
← raw0000

Arena

510489268Analyzed
4v4 RM · 20h ago on Oct 1, 2026· 70m 51s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Wu · China
1374
+12
🇨🇳 Varangians · China
1281
+16
🇮🇳 Bohemians · India
1247
+17
🇮🇳 Hindustanis · India
1146
+22
🇳🇱 Burgundians · Netherlands
1322
-19
🇧🇷 Koreans · Brazil
1282
-17
🇨🇳 Ethiopians · China
1259
-16
🇮🇳 Celts · India
1248
-15
Player eAPM Actions Feudal Castle Imperial Opening
56 3,996 11:36 15:13 36:52 ⛏ Fast Castle
52 3,654 10:36 14:28 31:09 ⛏ Fast Castle
50 3,566 9:46 13:20 27:15 ⛏ Fast Castle
46 3,249 10:30 14:31 29:50 ⛏ Fast Castle
38 2,725 9:46 14:40 52:11 ⛏ Fast Castle
28 1,982 10:41 14:45 37:41 ⛏ Fast Castle
27 1,896 10:52 15:10 28:49 ⛏ Fast Castle
24 1,720 11:21 15:41 30:32 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
77,000 19,400 28,800 3,650 128,850 142,338
54,155 34,701 26,260 4,200 119,316 132,851
46,980 53,906 14,305 3,550 118,741 131,035
64,435 23,830 22,675 5,500 116,440 134,501
36,235 59,515 13,575 4,535 113,860 118,031
39,595 44,910 5,175 2,045 91,725 91,986
30,020 39,215 20,215 1,610 91,060 113,946
26,325 21,630 19,205 3,700 70,860 84,627
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.