AoeStats
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Fortress

509542759Analyzed
4v4 RM · 6d ago on Sep 27, 2026· 41m 46s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Spanish · Türkiye
1265
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1239
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🇨🇳 Byzantines · China
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Player eAPM Actions Feudal Castle Imperial Opening
49 2,030 8:23 13:05 27:10 ⛏ Fast Castle
32 1,325 7:00 14:02 30:24 ⛏ Fast Castle
29 1,200 6:51 11:43 25:40 ⛏ Fast Castle
26 1,072 7:33 11:36 26:22 ⛏ Fast Castle
26 1,106 7:37 14:28 28:32 ⛏ Fast Castle
24 1,021 7:55 12:27 25:28 ⛏ Fast Castle
23 963 7:07 11:05 24:28 ⛏ Fast Castle
22 905 5:34 10:55 30:03 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,750 28,315 12,810 1,625 68,500 69,867
21,955 14,475 16,945 1,875 55,250 61,762
25,130 13,560 12,350 2,485 53,525 63,455
25,395 12,270 13,400 1,575 52,640 55,784
18,205 19,215 10,410 4,100 51,930 66,024
22,770 13,685 11,640 3,425 51,520 60,799
14,875 20,605 12,535 3,025 51,040 66,199
13,905 12,980 7,130 635 34,650 39,152
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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