AoeStats
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Arena

509359522Analyzed
4v4 RM · 6d ago on Sep 26, 2026· 17m 53s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Britons · Spain
1343
+14
🇨🇳 Malay · China
1335
+15
🇮🇳 Dravidians · India
1249
+18
🇦🇷 Saracens · Argentina
1248
+19
🇨🇳 Danes · China
1339
-18
🇨🇳 Burgundians · China
1329
-17
🇨🇳 Poles · China
1287
-16
🇮🇳 Shu · India
1267
-15
Player eAPM Actions Feudal Castle Imperial Opening
63 1,128 8:37 16:19 — ⛏ Fast Castle
37 662 10:06 13:45 — ⛏ Fast Castle
33 591 10:47 14:52 — ⛏ Fast Castle
33 592 10:10 13:48 — ⛏ Fast Castle
29 522 10:48 15:46 — ⛏ Fast Castle
25 453 10:33 15:01 — ⛏ Fast Castle
23 406 11:09 17:25 — ⛏ Fast Castle
20 350 10:00 15:17 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,850 2,535 250 360 7,995 8,064
4,150 2,790 250 300 7,490 7,715
4,450 2,475 200 200 7,325 6,995
3,850 3,000 250 200 7,300 7,782
3,525 2,778 200 215 6,718 7,088
3,625 2,120 300 30 6,075 7,395
3,125 2,260 300 200 5,885 6,210
2,950 1,695 500 650 5,795 5,684
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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