AoeStats
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Pilgrims

509168361Analyzed
4v4 RM · 7d ago on Sep 25, 2026· 2m 43s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇪 Huns · Montenegro
1303
+15
🇲🇪 Lithuanians · Montenegro
1275
+16
🇲🇪 Vietnamese · Montenegro
1271
+16
🇲🇪 Saxons · Montenegro
1266
+17
🇦🇷 Franks · Argentina
1320
-17
🇦🇷 Koreans · Argentina
1285
-16
🇫🇮 Byzantines · Finland
1273
-26
🇮🇳 Saracens · India
1250
-15
Player eAPM Actions Feudal Castle Imperial Opening
50 136 — — —
49 135 — — —
49 133 — — —
43 118 — — —
41 112 — — —
36 97 — — —
32 87 — — —
31 84 — — —

Resources

Player Food Wood Gold Stone Spent Collected
200 550 0 100 850 100
200 350 0 0 550 335
0 425 0 100 525 129
0 325 0 100 425 140
0 325 0 0 325 244
0 275 0 0 275 95
0 200 0 0 200 96
0 150 0 0 150 135
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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