AoeStats
← Samouele

Nomad

510432500Analyzed
4v4 RM · 13h ago on Oct 1, 2026· 61m 43s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
44 2,692 12:27 21:21 33:48 ⚔ Fish Boom into Fire Galleys into Archers
41 2,510 13:31 18:47 39:30 ⛏ Fish Boom FC into Galleys
39 2,378 13:23 20:54 46:39 ⛏ Fish Boom FC
39 2,388 13:33 18:13 36:45 ⚔ Fish Boom into M@A FC
37 2,270 13:15 20:07 60:28 ⛏ Fish Boom FC
30 1,833 14:03 18:16 42:50 ⛏ Fish Boom FC
28 1,702 12:12 16:15 38:43 ⛏ Fish Boom FC
25 1,549 13:14 18:50 33:59 ⛏ Fish Boom into Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
30,715 25,998 15,615 5,610 77,938 86,971
27,585 22,577 19,650 2,370 72,182 79,614
23,510 27,825 15,085 3,485 69,905 84,717
22,630 16,170 10,215 3,205 52,220 52,594
19,765 20,200 8,365 2,855 51,185 65,098
14,925 21,044 9,845 5,035 50,849 52,737
20,470 16,193 5,445 3,755 45,863 46,822
15,560 13,579 12,555 2,875 44,569 45,447
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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