AoeStats
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Arabia

509461016Analyzed
3v3 RM · 5d ago on Sep 26, 2026· 61m 57s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
38 2,362 10:36 23:26 40:04 ⚔ M@A into Skirms
32 1,965 10:04 16:57 37:50 ⛏ Fast Castle
31 1,922 9:46 23:42 36:25 ⚔ Archer Rush
28 1,747 9:16 25:41 43:12 ⚔ Archer Rush
21 1,291 11:40 21:26 44:13 ⛏ Fast Castle
17 1,028 9:47 22:59 57:45 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
40,985 21,203 29,225 4,330 95,743 96,433
33,300 15,064 14,775 3,500 66,639 81,481
23,775 11,877 15,060 3,830 54,542 62,708
17,925 15,547 14,755 1,840 50,067 55,552
17,070 16,794 6,860 2,775 43,499 46,579
14,760 13,403 6,405 2,575 37,143 41,977
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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