AoeStats
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Arena

510552841Analyzed
4v4 RM · 1d ago on Oct 1, 2026· 21m 58s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Mongols · Spain
808
+6
🇹🇼 Italians · Taiwan
797
+6
🇹🇷 Portuguese · Türkiye
763
+7
🇮🇳 Teutons · India
714
+9
🇺🇸 Persians · United States
608
-8
🇨🇦 Britons · Canada
564
-7
🇭🇰 Varangians · Hong Kong SAR China
544
-7
🇵🇱 Maya · Poland
495
-6
Player eAPM Actions Feudal Castle Imperial Opening
22 480 10:08 14:47 — ⛏ Fast Castle
20 430 12:25 — —
20 435 9:07 14:17 — ⛏ Fast Castle
13 294 11:08 18:03 — ⛏ Fast Castle
11 237 11:15 21:00 — ⛏ Fast Castle
10 219 12:36 16:12 — ⛏ Fast Castle
10 209 18:39 — —
9 203 11:24 20:35 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,075 5,130 550 400 10,155 10,431
4,625 4,185 200 300 9,310 10,083
4,150 1,780 200 650 6,780 8,957
2,670 2,410 960 650 6,690 7,444
3,625 2,455 200 200 6,480 7,351
3,625 2,120 365 0 6,110 8,619
3,100 1,930 50 0 5,080 6,831
2,840 1,635 140 0 4,615 6,702
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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