AoeStats
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Black Forest

509630989Analyzed
2v2 RM · 3d ago on Sep 27, 2026· 83m 4s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Danes · Germany
841
+23
🇭🇺 Franks · Hungary
768
+18
🇬🇷 Dravidians · Greece
836
-17
🇦🇺 Persians · Australia
792
-16
Player eAPM Actions Feudal Castle Imperial Opening
30 2,504 11:40 21:49 45:05 ⚔ Towers FC
19 1,617 14:48 18:52 36:55 ⛏ Fast Castle
18 1,467 12:47 18:18 41:45 ⛏ Fast Castle
18 1,485 14:14 24:14 44:19 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
55,940 29,998 46,270 1,250 133,458 142,757
45,190 35,777 30,150 5,610 116,727 117,619
36,830 26,435 45,705 1,910 110,880 116,413
26,115 36,724 34,000 3,275 100,114 104,940
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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