AoeStats
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Black Forest

509588175Analyzed
2v2 RM · 3d ago on Sep 27, 2026· 48m 31s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Vikings · Czechia
935
+16
🇨🇿 Turks · Czechia
910
+17
🇩🇪 Chinese · Germany
1013
-54
🇩🇪 Danes · Germany
864
-23
Player eAPM Actions Feudal Castle Imperial Opening
27 1,305 12:05 29:17 38:00 ⚔ Towers into Skirms
26 1,253 12:43 23:52 41:28
23 1,114 16:57 26:07 34:37 ⚔ Fish Boom into M@A into Skirms
20 947 11:53 24:02 38:10 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
16,335 16,928 8,410 1,300 42,973 48,136
13,285 8,705 6,975 2,255 31,220 33,222
10,945 8,303 4,120 1,510 24,878 29,496
7,720 8,632 5,010 1,400 22,762 29,548
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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