AoeStats
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Oasis

509033177Analyzed
2v2 RM · 8d ago on Sep 25, 2026· 48m 28s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Tatars · Peru
699
+20
🇵🇪 Saxons · Peru
673
+21
🇨🇦 Vikings · Canada
789
-20
🇨🇦 Vietnamese · Canada
789
-21
Player eAPM Actions Feudal Castle Imperial Opening
45 2,180 9:58 23:22 36:39 ⚔ Scout Rush
20 973 13:10 29:29 —
19 939 12:21 20:30 37:37 ⛏ Fast Castle
17 844 11:29 25:34 35:43 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,960 13,305 9,805 1,450 41,520 55,487
17,665 10,395 7,875 1,970 37,905 46,022
17,415 8,850 7,955 985 35,205 38,692
7,665 9,508 2,535 1,110 20,818 23,576
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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