AoeStats
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Arena

510393635Analyzed
4v4 RM · 12h ago on Sep 30, 2026· 71m 51s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Bohemians · Brazil
812
+12
🇨🇿 Britons · Czechia
639
+19
🇫🇷 Bohemians · France
639
+19
🇺🇸 Poles · United States
612
+19
🇪🇸 Poles · Spain
737
-19
🇩🇪 Persians · Germany
713
-18
🇺🇸 Teutons · United States
708
-17
🇩🇪 Danes · Germany
647
-15
Player eAPM Actions Feudal Castle Imperial Opening
23 1,631 15:21 21:45 31:34 ⛏ Fast Castle
20 1,433 11:34 22:57 40:49 ⛏ Fast Castle
20 1,428 10:53 17:18 36:35 ⛏ Fast Castle
18 1,312 11:31 15:44 35:02 ⛏ Fast Castle
18 1,303 12:52 18:59 29:10 ⚔ FC into Scouts
17 1,216 11:44 21:31 37:17
16 1,154 12:13 16:22 31:55 ⛏ Fast Castle
14 1,012 11:02 18:44 36:43 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
40,410 40,205 27,660 2,930 111,205 134,932
30,495 28,940 23,720 5,165 88,320 122,916
35,930 20,430 20,995 6,205 83,560 120,752
32,275 18,070 14,415 4,810 69,570 73,872
14,785 26,450 22,325 3,050 66,610 83,920
29,270 25,130 7,985 3,200 65,585 99,983
23,615 21,605 13,545 3,105 61,870 68,059
20,750 17,805 12,430 1,500 52,485 61,197
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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