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Lombardia

508705688Analyzed
3v3 RM · 10d ago on Sep 23, 2026· 25m 25s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Magyars · Czechia
1143
+11
🇨🇿 Hindustanis · Czechia
1028
+16
🇨🇿 Varangians · Czechia
998
+18
🇧🇪 Dravidians · Belgium
1030
-15
🇳🇴 Jurchens · Norway
1029
-15
🇩🇪 Romans · Germany
1029
-15
Player eAPM Actions Feudal Castle Imperial Opening
52 1,324 9:08 21:15 — ⚔ Scout Rush
38 977 11:14 15:26 — ⛏ Fast Castle
32 811 11:20 19:35 — ⛏ Fast Castle
28 706 10:20 22:50 —
17 432 11:43 15:29 — ⛏ Fast Castle
13 331 12:44 22:44 —

Resources

Player Food Wood Gold Stone Spent Collected
5,675 5,076 300 200 11,251 12,132
5,885 3,670 1,100 100 10,755 12,097
5,675 3,905 250 255 10,085 13,015
5,200 2,925 875 200 9,200 10,642
4,200 3,480 200 245 8,125 8,046
4,155 2,530 250 735 7,670 10,318
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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