AoeStats
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Arabia

510107995Analyzed
3v3 RM · 4d ago on Sep 29, 2026· 45m 52s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Varangians · Vietnam
1326
+15
🇻🇳 Koreans · Vietnam
1320
+16
🇻🇳 Burgundians · Vietnam
1292
+16
🇨🇳 Persians · China
1344
-17
🇨🇳 Varangians · China
1300
-15
🇺🇾 Turks · Uruguay
1283
-15
Player eAPM Actions Feudal Castle Imperial Opening
53 2,412 8:54 20:57 39:05
50 2,307 9:08 21:42 36:44 ⚔ Archer Rush
50 2,290 9:26 24:25 — ⚔ Scouts into Skirms
35 1,599 8:35 21:27 40:33 ⚔ Scout Rush
31 1,418 11:24 18:27 36:42 ⛏ Fast Castle
30 1,355 9:28 21:21 38:07 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
39,035 10,834 23,095 2,250 75,214 76,841
22,715 10,873 15,070 965 49,623 52,072
12,775 15,813 14,510 2,250 45,348 50,167
20,275 10,337 9,300 1,600 41,512 42,709
10,500 11,677 6,010 1,645 29,832 33,183
11,645 9,691 3,765 3,855 28,956 30,307
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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