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African Clearing

510705095Analyzed
4v4 RM · 18h ago on Oct 2, 2026· 67m 23s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1631
+11
🇩🇪 Huns · Germany
1472
+17
🇻🇳 Mongols · Vietnam
1471
+18
🇬🇧 Varangians · United Kingdom
1456
+18
🇨🇳 Berbers · China
1566
-18
🇹🇼 Saracens · Taiwan
1515
-16
🇨🇳 Khitans · China
1477
-15
🇯🇵 Mongols · Japan
1474
-15
Player eAPM Actions Feudal Castle Imperial Opening
53 3,540 14:07 18:24 38:38 ⛏ Fast Castle
46 3,113 13:03 17:02 34:51 ⛏ Fast Castle
41 2,754 13:59 18:09 43:20 ⛏ Fast Castle
39 2,651 13:36 17:43 35:53 ⛏ Fast Castle
36 2,409 12:04 15:38 33:43 ⛏ Fast Castle
35 2,381 12:38 16:28 59:31 ⛏ Fast Castle
34 2,285 13:26 20:24 34:56 ⛏ Fast Castle
20 1,351 13:12 19:21 47:59 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
48,100 29,833 55,220 7,215 140,368 143,402
57,710 27,152 26,570 4,425 115,857 123,361
49,965 27,585 30,315 6,975 114,840 120,764
45,115 36,750 27,360 3,800 113,025 123,664
48,415 39,093 17,705 1,250 106,463 108,154
21,195 40,012 29,095 5,550 95,852 113,282
33,245 25,409 10,000 2,310 70,964 74,422
21,790 15,858 4,570 2,975 45,193 45,907
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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