AoeStats
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Fortress

510134759Analyzed
4v4 RM · 4d ago on Sep 29, 2026· 43m 31s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Turks · Türkiye
936
+17
🇦🇷 Italians · Argentina
918
+18
🇮🇳 Japanese · India
906
+18
🇪🇸 Saxons · Spain
856
+21
🇳🇮 Khmer · Nicaragua
978
-19
🇨🇴 Inca · Colombia
970
-19
🇩🇪 Koreans · Germany
946
-18
🇬🇧 Franks · United Kingdom
943
-18
Player eAPM Actions Feudal Castle Imperial Opening
30 1,306 7:58 12:57 27:30 ⛏ Fast Castle
23 998 7:21 11:42 34:33 ⛏ Fast Castle
23 980 10:40 16:26 31:50 ⛏ Fast Castle
23 994 8:26 14:41 29:02 ⚔ FC into Archers
20 886 7:21 12:16 27:18 ⛏ Fast Castle
14 628 10:24 16:29 27:47 ⛏ Fast Castle
14 590 7:44 12:16 27:52 ⛏ Fast Castle
13 552 7:54 13:37 30:31 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,890 25,900 9,815 950 55,555 61,965
23,005 12,890 11,340 3,690 50,925 60,745
20,830 16,440 9,655 2,420 49,345 56,819
21,780 11,615 8,490 4,440 46,325 57,570
19,105 12,310 8,220 1,815 41,450 52,361
16,445 15,780 5,825 2,750 40,800 53,806
15,430 10,290 9,555 1,855 37,130 43,081
11,785 10,520 5,170 155 27,630 31,426
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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