AoeStats
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Black Forest

509690532Analyzed
4v4 RM · 5d ago on Sep 27, 2026· 70m 28s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Bohemians · United Kingdom
1016
+15
🇬🇧 Varangians · United Kingdom
982
+16
🇬🇧 Goths · United Kingdom
981
+16
🇬🇧 Turks · United Kingdom
980
+16
🇿🇦 Ethiopians · South Africa
1081
-19
🇿🇦 Slavs · South Africa
965
-15
🇩🇪 Japanese · Germany
961
-15
🇿🇦 Persians · South Africa
938
-14
Player eAPM Actions Feudal Castle Imperial Opening
34 2,401 12:34 17:34 23:09 ◆ FC into Fast Imp
31 2,180 11:15 15:49 28:52 ⛏ Fast Castle
24 1,682 12:56 16:43 31:16 ⛏ Fast Castle
24 1,688 10:35 15:36 31:12 ⛏ Fast Castle
22 1,549 11:05 17:04 30:09 ⛏ Fast Castle
20 1,386 11:29 15:46 33:05 ⛏ Fast Castle
15 1,058 14:22 18:19 33:46 ⛏ Fast Castle
14 995 13:27 19:20 25:21 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
50,855 44,100 17,130 3,095 115,180 127,030
57,070 30,920 18,735 1,100 107,825 155,229
47,790 21,997 26,250 3,300 99,337 103,669
50,890 19,470 25,120 1,700 97,180 117,954
25,605 29,133 12,345 2,725 69,808 77,100
23,625 23,855 17,690 1,640 66,810 72,751
15,450 13,894 18,540 845 48,729 57,558
26,810 11,290 8,150 1,615 47,865 52,875
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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