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Black Forest

509414441Analyzed
4v4 RM · 6d ago on Sep 26, 2026· 45m 19s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Armenians · Colombia
1684
+15
🇧🇩 Spanish · Bangladesh
1661
+16
🇩🇪 Koreans · Germany
1603
+18
🇺🇸 Franks · United States
1504
+21
🇹🇷 Bohemians · Türkiye
1690
-19
🇹🇷 Wu · Türkiye
1673
-19
🇹🇷 Varangians · Türkiye
1650
-18
🇹🇷 Mongols · Türkiye
1571
-14
Player eAPM Actions Feudal Castle Imperial Opening
50 2,269 11:03 15:52 30:57 ⛏ Fish Boom FC
48 2,186 11:56 16:26 29:35 ⛏ Fish Boom FC
46 2,087 11:11 20:03 35:38 ⛏ Fish Boom FC
45 2,051 16:12 25:42 35:44 ⛏ Fish Boom FC
42 1,888 12:08 16:00 30:16 ⛏ Fish Boom FC
38 1,738 12:43 18:49 29:01 ⛏ Fish Boom FC
35 1,594 11:52 15:29 29:46 ⛏ Fast Castle
25 1,146 18:12 24:01 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,840 26,600 11,460 850 71,750 81,760
31,295 17,115 19,510 3,550 71,470 85,203
17,290 24,958 17,520 2,405 62,173 64,975
24,770 17,500 18,670 100 61,040 75,477
20,295 19,873 9,765 2,475 52,408 57,085
16,585 17,929 9,345 4,350 48,209 57,431
14,350 21,075 9,250 2,800 47,475 56,284
6,050 4,771 250 1,140 12,211 12,721
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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