AoeStats
← 叫我靓仔啊 扑街

Yucatan

510357924Analyzed
4v4 RM · 1d ago on Sep 30, 2026· 81m 24s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Magyars · Sweden
1481
+14
🇩🇪 Jurchens · Germany
1464
+15
🇸🇪 Britons · Sweden
1413
+17
🇺🇸 Japanese · United States
1394
+19
🇨🇳 Persians · China
1471
-17
🇨🇳 Franks · China
1454
-17
🇺🇸 Varangians · United States
1451
-17
🇨🇳 Mongols · China
1378
-14
Player eAPM Actions Feudal Castle Imperial Opening
62 5,013 10:04 15:48 34:03 ⛏ Fast Castle
57 4,616 9:20 20:18 34:28 ⚔ Scout Rush
54 4,427 9:18 24:35 38:35 ⚔ Scout Rush
45 3,703 8:50 17:51 36:33 ⚔ Scout Rush
42 3,417 9:14 21:08 46:36 ⚔ Scout Rush
36 2,954 11:10 14:54 31:01 ⛏ Fast Castle
22 1,805 9:36 21:59 54:57 ⚔ Archer Rush
20 1,640 11:23 15:56 35:02 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,790 65,906 55,845 13,470 167,011 170,325
86,870 27,356 42,745 1,700 158,671 160,897
59,365 56,518 36,010 5,155 157,048 161,910
80,015 23,864 43,325 4,850 152,054 170,455
77,610 34,092 35,690 2,900 150,292 156,586
21,425 44,563 37,515 8,895 112,398 151,109
35,725 24,578 27,970 6,120 94,393 111,218
15,850 20,190 10,635 3,215 49,890 54,151
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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