AoeStats
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Arena

510647760Analyzed
4v4 RM · 23h ago on Oct 2, 2026· 36m 50s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Spanish · Germany
1503
+12
🇺🇸 Danes · United States
1481
+13
🇨🇳 Bulgarians · China
1428
+15
🇺🇸 Georgians · United States
1383
+17
🇹🇷 Vietnamese · Türkiye
1538
-19
🇲🇽 Lithuanians · Mexico
1393
-14
🇧🇷 Bohemians · Brazil
1383
-13
🇲🇽 Persians · Mexico
1330
-11
Player eAPM Actions Feudal Castle Imperial Opening
51 1,865 10:16 14:24 30:26 ⛏ Fast Castle
36 1,325 10:24 14:34 31:03 ⛏ Fast Castle
35 1,307 10:36 15:07 28:46 ⛏ Fast Castle
31 1,140 11:07 14:39 32:28 ⛏ Fast Castle
30 1,101 10:34 14:38 33:29 ⛏ Fast Castle
30 1,112 9:21 14:19 30:51 ⛏ Fast Castle
25 920 10:52 15:01 — ⛏ Fast Castle
19 699 9:46 14:53 30:54 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,055 12,130 9,980 1,760 41,925 46,596
18,660 9,435 10,295 850 39,240 41,806
15,430 10,695 4,890 1,740 32,755 37,454
16,115 9,123 5,145 1,085 31,468 32,347
13,705 8,770 7,345 950 30,770 35,748
10,980 10,025 6,345 2,375 29,725 32,173
9,000 6,560 2,845 2,050 20,455 24,114
5,775 4,275 1,345 1,405 12,800 14,569
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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