AoeStats
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Arena

510136859Analyzed
4v4 RM · 22h ago on Sep 29, 2026· 63m 25s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇦 Bohemians · Ukraine
1764
+3
🇨🇦 Danes · Canada
1519
+9
🇺🇸 Franks · United States
1096
+24
🇦🇺 Spanish · Australia
1042
+25
🇨🇳 Slavs · China
1397
-19
🇧🇷 Japanese · Brazil
1338
-15
🇹🇷 Gurjaras · Türkiye
1330
-15
🇵🇹 Hindustanis · Portugal
1250
-12
Player eAPM Actions Feudal Castle Imperial Opening
116 7,355 10:56 14:26 31:44 ⛏ Fast Castle
67 4,221 11:15 14:55 28:01 ⛏ Fast Castle
49 3,119 9:45 14:28 43:59 ⛏ Fast Castle
44 2,821 10:44 15:38 30:52 ⛏ Fast Castle
35 2,218 10:41 14:26 31:20 ⛏ Fast Castle
34 2,128 10:27 14:29 28:41 ⛏ Fast Castle
33 2,074 10:23 14:55 29:02 ⛏ Fast Castle
24 1,504 10:43 14:23 26:31 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
64,250 59,575 27,025 2,140 152,990 160,539
48,460 20,815 30,255 9,400 108,930 121,551
58,605 25,870 19,605 2,275 106,355 112,523
46,020 34,825 17,310 2,985 101,140 108,876
46,530 33,218 14,840 4,785 99,373 115,060
31,385 25,875 22,815 4,325 84,400 115,706
36,105 15,925 23,455 850 76,335 102,121
23,685 25,995 10,465 2,585 62,730 66,738
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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