AoeStats
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MegaRandom

509053153Analyzed
4v4 RM · 6d ago on Sep 25, 2026· 28m 43s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Franks · China
933
+13
🇨🇳 Byzantines · China
930
+13
🇨🇳 Saxons · China
921
+14
🇨🇭 Mongols · Switzerland
833
+17
🇨🇳 Hindustanis · China
926
-16
🇨🇳 Celts · China
894
-15
🇹🇼 Teutons · Taiwan
877
-15
🇨🇳 Goths · China
773
-11
Player eAPM Actions Feudal Castle Imperial Opening
45 1,286 13:56 17:48 — ⛏ Fish Boom FC
42 1,207 12:24 18:36 — ⛏ Fish Boom FC
33 960 11:58 19:53 —
29 824 11:38 16:45 — ⛏ Fast Castle
29 842 9:09 20:06 — ⛏ Fish Boom
17 478 10:19 15:30 — ⛏ Fast Castle
12 344 13:31 18:29 — ⛏ Fast Castle
10 276 12:16 17:52 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
9,335 7,170 920 1,500 18,925 22,552
7,110 6,710 2,050 850 16,720 17,556
6,485 5,520 900 850 13,755 14,537
5,550 3,490 1,000 1,505 11,545 13,189
4,330 3,767 1,350 750 10,197 10,904
3,915 3,870 615 750 9,150 11,169
4,725 3,636 250 200 8,811 12,765
3,990 2,779 200 850 7,819 9,766
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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