AoeStats
← LuisSW

Oasis

510016338Analyzed
3v3 RM · 3d ago on Sep 29, 2026· 19m 20s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Saxons · Germany
896
+15
🇺🇸 Poles · United States
858
+17
🇺🇸 Japanese · United States
834
+18
🇨🇱 Japanese · Chile
889
-17
🇨🇱 Koreans · Chile
875
-17
🇨🇱 Franks · Chile
863
-16
Player eAPM Actions Feudal Castle Imperial Opening
41 791 10:51 17:29 — ⛏ Fast Castle
22 430 11:09 — — ⚔ Scout Rush
15 290 11:30 17:57 — ⛏ Fast Castle
14 276 10:19 — — ⚔ Archer Rush
13 242 — — —
12 233 10:29 — — ⚔ M@A FC

Resources

Player Food Wood Gold Stone Spent Collected
3,525 2,945 375 0 6,845 7,620
3,150 2,378 250 750 6,528 6,726
3,790 2,450 200 10 6,450 7,129
2,775 2,460 315 125 5,675 6,425
2,850 1,322 420 125 4,717 5,490
950 518 0 0 1,468 2,043
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.