AoeStats
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Arabia

509881072Analyzed
3v3 RM · 3d ago on Sep 28, 2026· 67m 46s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Varangians · Taiwan
1004
+15
🇹🇼 Hindustanis · Taiwan
971
+16
🇹🇼 Ethiopians · Taiwan
967
+16
998
-16
🇨🇱 Magyars · Chile
971
-16
🇨🇱 Ethiopians · Chile
967
-15
Player eAPM Actions Feudal Castle Imperial Opening
62 4,181 10:54 25:00 42:58 ⚔ Archer Rush
37 2,502 9:57 24:02 — ⚔ Archer Rush
30 2,007 9:53 27:31 54:48 ⚔ Archers into Skirms
29 1,952 11:03 17:37 40:38 ⛏ Fast Castle
25 1,669 9:57 21:32 40:08 ⚔ Scout Rush
24 1,653 10:18 16:28 36:14 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
37,710 21,213 11,785 2,590 73,298 86,012
35,690 16,239 13,115 4,485 69,529 91,249
28,620 12,450 21,025 2,900 64,995 78,952
13,825 21,793 17,370 2,255 55,243 65,155
19,445 20,242 3,070 1,825 44,582 50,396
12,845 14,104 7,990 2,165 37,104 41,902
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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