AoeStats
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African Clearing

510324360Analyzed
2v2 RM · 2d ago on Sep 30, 2026· 41m 53s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Spanish · Taiwan
1372
+13
🇹🇼 Varangians · Taiwan
1356
+14
🇫🇷 Shu · France
1339
-15
🇫🇷 Spanish · France
1281
-12
Player eAPM Actions Feudal Castle Imperial Opening
48 2,008 11:43 25:08 40:17 ⚔ Scout Rush
43 1,784 13:21 17:43 38:37 ⛏ Fast Castle
40 1,678 13:42 20:25 — ⚔ M@A into Archers
23 976 12:06 19:18 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,105 9,184 3,470 1,825 34,584 35,188
11,140 9,520 4,315 2,135 27,110 27,227
9,120 9,116 5,330 2,350 25,916 27,120
8,825 5,328 1,315 995 16,463 18,386
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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