AoeStats
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Lombardia

509079328Analyzed
4v4 RM · 7d ago on Sep 25, 2026· 48m 21s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Italians · France
1265
+16
🇯🇵 Mongols · Japan
1260
+16
🇦🇷 Magyars · Argentina
1244
+17
🇬🇧 Persians · United Kingdom
1222
+18
🇫🇷 Varangians · France
1288
-18
🇩🇪 Shu · Germany
1278
-17
🇫🇷 Hindustanis · France
1270
-17
🇩🇪 Aztecs · Germany
1215
-15
Player eAPM Actions Feudal Castle Imperial Opening
62 3,015 10:14 14:42 32:17 ⛏ Fast Castle
49 2,356 9:49 17:31 — ⚔ Archers FC
33 1,613 10:40 14:58 31:01 ⛏ Fast Castle
31 1,515 10:58 14:40 39:31 ⛏ Fast Castle
31 1,480 10:05 15:29 34:53 ⛏ Fast Castle
31 1,509 9:52 22:41 35:10 ⚔ Scout Rush
27 1,294 12:08 19:44 38:17 ⚔ Scout Rush
23 1,091 12:42 17:11 31:49 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,185 20,442 26,365 3,450 84,442 89,368
33,185 17,957 17,930 2,935 72,007 74,102
33,115 23,409 12,520 1,810 70,854 77,603
31,730 27,515 5,710 1,725 66,680 70,469
16,170 22,524 15,965 2,955 57,614 66,994
13,075 13,570 9,830 3,550 40,025 42,825
18,695 10,108 8,840 2,150 39,793 43,694
13,895 15,404 8,005 1,820 39,124 44,647
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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