AoeStats
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Oasis

509436352Analyzed
3v3 RM · 6d ago on Sep 26, 2026· 38m 1s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Lithuanians · Spain
1165
+15
🇪🇸 Huns · Spain
1135
+16
🇺🇸 Varangians · United States
1073
+20
🇦🇷 Romans · Argentina
1161
-18
🇦🇷 Britons · Argentina
1157
-17
🇦🇷 Spanish · Argentina
1110
-16
Player eAPM Actions Feudal Castle Imperial Opening
53 2,028 11:51 21:28 — ⚔ Archer Rush
37 1,390 11:59 16:34 — ⛏ Fast Castle
28 1,051 10:01 14:38 35:31 ⛏ Fast Castle
28 1,052 11:03 23:58 — ⚔ M@A into Scouts
27 1,041 10:24 17:32 — ⛏ Fast Castle
24 895 13:25 17:40 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
17,235 10,210 7,735 950 36,130 38,960
13,135 12,165 6,660 1,050 33,010 38,201
13,460 7,560 4,485 850 26,355 28,308
10,890 8,213 2,010 1,370 22,483 26,798
11,490 5,390 3,840 1,600 22,320 26,284
7,570 6,150 3,125 1,215 18,060 20,522
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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