AoeStats
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Arena

508768010Analyzed
2v2 RM · 8d ago on Sep 24, 2026· 15m 18s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Bohemians · Canada
1458
+15
🇨🇦 Burgundians · Canada
1407
+18
🇺🇸 Saxons · United States
1458
-17
🇨🇳 Franks · China
1422
-16
Player eAPM Actions Feudal Castle Imperial Opening
49 753 10:18 14:01 — ⛏ Fast Castle
48 729 10:28 14:46 — ⛏ Fast Castle
41 623 10:48 14:34 — ⛏ Fast Castle
37 560 10:25 14:06 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
2,975 1,855 250 200 5,280 5,502
2,850 1,379 250 650 5,129 5,279
3,150 1,630 300 0 5,080 5,377
2,750 1,105 250 650 4,755 4,993
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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