AoeStats
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Arena

510223873Analyzed
3v3 RM · 4d ago on Sep 30, 2026· 47m 59s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Muisca · Peru
1288
+16
🇵🇪 Persians · Peru
1236
+18
🇵🇪 Spanish · Peru
1231
+18
🇺🇸 Saxons · United States
1340
-20
🇺🇸 Burgundians · United States
1327
-19
🇺🇸 Persians · United States
1172
-13
Player eAPM Actions Feudal Castle Imperial Opening
43 2,068 10:52 15:03 33:34 ⛏ Fast Castle
37 1,767 11:10 15:01 29:44 ⚔ FC into Archers
35 1,693 10:36 15:04 29:45 ⛏ Fast Castle
31 1,468 10:39 14:27 32:06 ⛏ Fast Castle
31 1,482 12:09 16:28 32:15 ⛏ Fast Castle
30 1,424 9:49 15:39 35:02 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
56,520 13,360 23,180 4,950 98,010 103,613
29,330 20,770 10,990 2,540 63,630 68,945
17,920 18,925 13,165 2,205 52,215 70,613
20,430 21,705 9,115 950 52,200 55,374
23,930 13,950 7,080 1,340 46,300 49,969
19,225 17,505 7,245 850 44,825 58,805
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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