AoeStats
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Arena

509628056Analyzed
4v4 RM · 6d ago on Sep 27, 2026· 47m 56s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Slavs · Taiwan
1524
+15
🇺🇸 Wei · United States
1511
+15
🇨🇳 Britons · China
1510
+15
🇨🇳 Ethiopians · China
1490
+16
🇨🇳 Cumans · China
1548
-17
🇨🇳 Mapuche · China
1524
-16
🇨🇳 Danes · China
1501
-16
🇨🇳 Danes · China
1405
-12
Player eAPM Actions Feudal Castle Imperial Opening
65 3,123 10:30 14:18 28:33 ⛏ Fast Castle
55 2,659 8:31 38:31 — ⚔ Towers FC
53 2,537 11:20 14:59 29:38 ⛏ Fast Castle
52 2,502 11:35 16:17 29:04 ⛏ Fast Castle
50 2,380 8:52 16:45 30:57 ⛏ Fast Castle
35 1,666 11:13 15:01 29:21 ⛏ Fast Castle
34 1,612 10:03 13:42 27:42 ⛏ Fast Castle
27 1,278 10:40 19:05 47:10 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,920 25,361 24,490 5,135 83,906 93,360
36,015 13,510 25,195 8,200 82,920 84,440
27,785 27,305 20,535 4,760 80,385 86,780
33,350 26,424 7,895 2,250 69,919 78,525
21,950 29,175 14,445 910 66,480 70,789
27,600 25,445 10,915 1,050 65,010 72,967
13,070 12,335 3,160 1,255 29,820 32,311
11,925 9,342 1,400 1,985 24,652 29,713
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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