AoeStats
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Fortress

509604376Analyzed
4v4 RM · 6d ago on Sep 27, 2026· 37m 41s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Britons · China
1489
+15
🇷🇺 Saracens · Russia
1462
+16
🇮🇳 Franks · India
1430
+17
🇭🇰 Celts · Hong Kong SAR China
1404
+18
🇫🇷 Danes · France
1544
-19
🇸🇪 Maya · Sweden
1483
-18
🇫🇷 Turks · France
1412
-15
🇪🇸 Khmer · Spain
1392
-14
Player eAPM Actions Feudal Castle Imperial Opening
51 1,914 6:31 11:48 27:17 ⛏ Fast Castle
42 1,593 7:55 11:55 28:10 ⛏ Fast Castle
41 1,539 7:15 11:33 — ⛏ Fast Castle
38 1,430 7:34 11:08 28:53 ⛏ Fast Castle
35 1,315 7:10 10:43 29:35 ⛏ Fast Castle
30 1,137 6:38 10:47 29:35 ⛏ Fast Castle
27 1,007 7:27 11:28 35:07 ⛏ Fast Castle
6 236 8:24 12:37 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
42,760 19,975 23,040 1,050 86,825 89,239
25,325 8,050 19,020 400 52,795 55,287
20,170 11,250 13,045 3,440 47,905 56,432
21,005 12,775 9,480 2,800 46,060 50,272
18,535 11,075 9,270 1,080 39,960 41,603
9,710 12,526 3,650 1,010 26,896 28,605
13,120 6,015 4,005 200 23,340 24,317
2,725 1,328 250 0 4,303 6,143
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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