AoeStats
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Lombardia

508639723Analyzed
4v4 RM · 10d ago on Sep 23, 2026· 58m 23s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Bohemians · United Kingdom
1618
+10
🇻🇳 Varangians · Vietnam
1568
+12
🇹🇷 Britons · Türkiye
1543
+13
🇯🇵 Aztecs · Japan
1520
+15
🇻🇳 Koreans · Vietnam
1516
-14
🇨🇳 Bulgarians · China
1513
-14
🇨🇳 Huns · China
1448
-11
🇨🇳 Poles · China
1438
-11
Player eAPM Actions Feudal Castle Imperial Opening
57 3,335 10:39 14:20 32:26 ⛏ Fast Castle
52 3,063 10:24 14:52 28:40 ⛏ Fast Castle
47 2,740 10:36 16:53 33:49 ⚔ FC into Scouts
46 2,660 11:18 15:17 33:01 ⛏ Fast Castle
46 2,687 11:11 15:00 34:34 ⛏ Fast Castle
43 2,525 9:46 22:27 39:24 ⚔ Scout Rush
36 2,080 11:14 15:24 33:42 ⛏ Fast Castle
31 1,789 9:25 19:57 37:22 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
63,950 24,515 23,585 2,440 114,490 117,654
33,750 47,147 22,915 4,750 108,562 123,118
34,610 33,695 34,275 3,620 106,200 114,570
52,110 30,264 17,005 2,210 101,589 109,886
20,200 51,004 17,930 4,630 93,764 99,443
35,975 34,471 14,200 3,010 87,656 88,044
36,820 25,867 17,370 2,015 82,072 89,440
36,195 18,363 20,820 5,360 80,738 89,459
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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