AoeStats
← Vakkil_Vandumurugan

African Clearing

510555067Analyzed
2v2 RM · 1d ago on Oct 1, 2026· 22m 13s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Maya · Germany
1004
+15
🇮🇳 Varangians · India
973
+16
🇫🇷 Khmer · France
993
-16
🇮🇹 Italians · Italy
966
-15
Player eAPM Actions Feudal Castle Imperial Opening
32 708 13:56 18:13 — ⚔ FC into Archers
24 525 13:13 — — ⚔ Scouts into Archers
16 359 15:24 20:05 — ⛏ Fast Castle
12 270 13:13 — — ⚔ Scouts into Archers

Resources

Player Food Wood Gold Stone Spent Collected
3,390 2,934 1,470 200 7,994 7,707
4,400 1,753 745 850 7,748 7,792
3,450 2,485 380 100 6,415 6,472
3,085 2,315 460 325 6,185 6,833
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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