AoeStats
← Vakkil_Vandumurugan

Yucatan

510543511Analyzed
2v2 RM · 1d ago on Oct 1, 2026· 48m 48s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Mongols · Germany
975
+14
🇮🇳 Varangians · India
942
+15
🇩🇪 Persians · Germany
928
-15
🇩🇪 Persians · Germany
915
-14
Player eAPM Actions Feudal Castle Imperial Opening
27 1,310 13:28 21:09 34:32 ⛏ Fast Castle
25 1,217 11:05 15:02 33:02 ⛏ Fast Castle
22 1,071 16:44 20:43 34:33 ⛏ Fast Castle
20 982 12:01 17:24 36:04 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
37,145 15,647 10,120 4,685 67,597 73,407
37,245 13,145 14,600 2,470 67,460 76,566
15,400 21,236 14,775 5,600 57,011 83,086
24,930 10,984 10,850 1,755 48,519 74,376
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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