AoeStats
← Vakkil_Vandumurugan

Nomad

510339353Analyzed
2v2 RM · 1d ago on Sep 30, 2026· 43m 48s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Persians · Colombia
999
+13
🇨🇴 Franks · Colombia
947
+15
🇩🇪 Gurjaras · Germany
974
-15
🇮🇳 Varangians · India
902
-13
Player eAPM Actions Feudal Castle Imperial Opening
31 1,337 14:45 19:02 36:59 ⛏ Fish Boom FC
28 1,219 13:47 21:05 — ⛏ Fish Boom FC
26 1,132 15:31 19:56 32:16 ⛏ Fish Boom FC into Fire Galleys
13 563 13:10 24:18 36:54 ⚔ Fish Boom into Scouts into Fire Galleys

Resources

Player Food Wood Gold Stone Spent Collected
24,285 13,260 11,180 4,400 53,125 62,557
11,510 11,420 7,335 2,390 32,655 33,827
10,165 7,815 3,575 3,325 24,880 27,044
9,425 4,980 5,770 1,785 21,960 21,938
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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