AoeStats
← Ayacucho’s Last Romantic ♡

Arena

508984126Analyzed
4v4 RM · 8d ago on Sep 24, 2026· 58m 3s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Mongols · United States
1516
+15
🇺🇸 Spanish · United States
1463
+17
1451
+18
🇺🇸 Persians · United States
1420
+19
🇨🇴 Burmese · Colombia
1577
-21
🇨🇴 Varangians · Colombia
1560
-20
🇨🇴 Bengalis · Colombia
1431
-15
🇦🇺 Cumans · Australia
1393
-13
Player eAPM Actions Feudal Castle Imperial Opening
64 3,727 11:12 14:58 28:28 ⛏ Fast Castle
55 3,220 10:10 14:35 36:16 ⛏ Fast Castle
52 3,011 10:04 14:07 27:33 ⛏ Fast Castle
50 2,900 10:32 15:35 37:00 ⛏ Fast Castle
46 2,644 9:52 13:48 29:11 ⛏ Fast Castle
44 2,555 9:43 14:04 27:08 ⛏ Fast Castle
43 2,514 11:19 15:30 43:35 ⛏ Fast Castle
33 1,933 8:38 20:14 28:29 ⚔ FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
48,430 22,905 24,635 5,550 101,520 111,305
54,940 23,430 14,540 4,520 97,430 98,687
50,780 20,960 20,640 2,900 95,280 99,119
40,445 30,475 16,460 3,760 91,140 95,342
36,860 28,495 22,355 2,440 90,150 93,812
26,250 28,170 14,185 4,350 72,955 78,886
21,010 21,223 12,005 1,675 55,913 58,591
15,940 18,801 13,810 2,305 50,856 70,640
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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