AoeStats
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Nomad

510561730Analyzed
2v2 RM · 10h ago on Oct 1, 2026· 52m 6s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇰 Persians · Slovakia
996
+16
🇨🇿 Wu · Czechia
995
+16
🇩🇪 Varangians · Germany
993
-16
🇩🇪 Celts · Germany
986
-16
Player eAPM Actions Feudal Castle Imperial Opening
29 1,506 15:52 20:37 44:29 ⛏ Fish Boom into Fire Galleys into Galleys FC
28 1,462 12:55 21:17 49:16 ⛏ Fish Boom into Fire Galleys FC
16 844 13:49 25:30 — ⛏ Fish Boom FC
14 749 19:12 26:29 — ⚔ Fish Boom into Drush FC into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
16,490 16,400 11,145 3,750 47,785 49,076
11,805 13,580 8,230 1,700 35,315 38,284
9,305 9,014 5,325 1,635 25,279 30,923
5,015 6,975 980 400 13,370 12,923
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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