AoeStats
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Nomad

510105678Analyzed
2v2 RM · 2d ago on Sep 29, 2026· 60m 7s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Saxons · Russia
1039
+15
🇷🇺 Saracens · Russia
1029
+15
🇸🇰 Persians · Slovakia
1009
-15
🇨🇿 Wu · Czechia
1008
-15
Player eAPM Actions Feudal Castle Imperial Opening
36 2,172 13:37 20:47 46:43 ⛏ Fish Boom FC
29 1,755 13:31 19:43 36:16 ⛏ Fish Boom FC
27 1,635 15:39 19:32 42:57 ⛏ Fish Boom FC
19 1,166 14:14 21:02 46:46 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
61,110 21,760 14,105 3,400 100,375 102,119
26,455 25,330 27,210 1,670 80,665 83,092
21,700 20,510 6,730 3,425 52,365 56,936
11,490 11,355 7,655 2,390 32,890 39,723
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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