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Arena

511024676Analyzed
4v4 RM · 5h ago on Oct 3, 2026· 45m 29s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Mapuche · Taiwan
1175
+13
🇦🇷 Franks · Argentina
1165
+14
🇹🇼 Khmer · Taiwan
1132
+15
🇷🇺 Mongols · Russia
1095
+17
🇨🇳 Saxons · China
1119
-15
🇨🇳 Poles · China
1117
-15
🇮🇳 Khmer · India
1113
-15
🇦🇷 Khmer · Argentina
1105
-14
Player eAPM Actions Feudal Castle Imperial Opening
54 2,477 10:56 15:26 29:26 ⛏ Fast Castle
39 1,773 10:23 14:27 29:54 ⛏ Fast Castle
38 1,709 10:01 12:57 27:56 ⛏ Fast Castle
34 1,527 11:35 16:29 31:00 ⛏ Fast Castle
34 1,532 9:37 13:16 28:19 ⛏ Fast Castle
27 1,220 11:19 15:19 30:09 ⛏ Fast Castle
23 1,037 10:17 14:32 29:12 ⛏ Fast Castle
20 900 10:59 16:24 30:06 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
41,760 12,420 19,695 6,900 80,775 85,149
29,205 22,570 15,560 4,400 71,735 82,181
30,020 28,180 6,725 2,615 67,540 73,749
27,300 20,615 9,245 1,775 58,935 63,348
26,360 15,775 12,325 4,300 58,760 73,396
23,995 17,170 13,890 1,600 56,655 67,336
13,140 21,000 11,090 1,565 46,795 58,426
21,880 14,865 8,880 750 46,375 55,579
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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