AoeStats
← Hekyro🖤.-

Nomad

509656819Analyzed
2v2 RM · 3d ago on Sep 27, 2026· 45m 14s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Bohemians · Peru
1168
+14
🇵🇪 Franks · Peru
1118
+17
🇷🇪 Varangians · Réunion
1146
-16
🇹🇼 Berbers · Taiwan
1119
-15
Player eAPM Actions Feudal Castle Imperial Opening
45 2,019 13:41 22:15 43:36 ⛏ Fish Boom
44 1,986 13:33 18:45 35:59 ⛏ Fish Boom FC
37 1,667 13:08 22:31 39:16 ⚔ Fish Boom into Scouts
30 1,342 15:42 19:53 38:46 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
16,870 12,569 5,915 2,950 38,304 39,815
9,300 13,065 6,600 2,350 31,315 35,884
13,660 8,328 5,755 1,635 29,378 30,711
7,615 9,185 5,495 1,500 23,795 25,954
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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